You can get back to the city dialog box by clicking on any city. This turns the settler into a city with 1 citizen ("10,000 population"). Once you have moved a settler to where you want to build, press B, and click "OK". If you don't want to move units for extended periods of time, select them and press S. Don't spend too many turns wandering around (turns via the "turn done" button on the sidebar). Try to place your city on a river, by a coastline, or on grassland, as this will give you a head start. So, if you find good tiles, try to include as much as you can in that border. When you move your settler around you'll see a 5x5 red rounded square - this is your city radius should you choose to build here. Also of use are coasts, rivers, and grasslands (dark green). You're trying to look for any "interesting" tiles - those that have fish, whales, items, shields, animals, oil, and metals. So, first thing to do is to go around looking for the best place to settle. OR your unit could get killed by "barbarians" (in which case bad luck, but DON'T let it discourage you). Advancements (tech), generally low level.Allied units, whether horsemen or carriage.Money, whether 25 gold, 50 gold, or 100 gold.If you come across a hut, go into it! There could be something good there (all free): Settlers are good for starting your city, joining a city, irrigation, paving roads, erecting fortresses, terrain conversion, and exploration.Workers are good for irrigation, paving roads, erecting fortresses, terrain conversion, and exploration.Explorers are the best unit for roaming around.All of your units have at least some (but small) defensive ability. Also note that going diagonally still costs only 1 movement point, and that rivers allow your units to move more steps. Note that all basic units except the explorer can only go 1 tile per turn. The cursor then focuses on another of your units-if it has a horse it's an explorer, if it has a pick it's a worker, and if it has a wagon it's a settler. (Note that all tiles farther away than the first tile will take two turns of moving to get there.) So click on somewhere on the map-in the black is okay-and your unit will go there. 0 turn means you can move your unit there this turn, and could possibly move that unit at least once again after going to that destination (this depends on how far your units can travel per turn) 1 or higher turns means your unit will begin going that way but can't reach it until the next turn. The number next to it is how many turns it takes to get there. To move a selected unit, press G and then move your mouse around-you'll see a blue line going from the unit to your round cursor. You should see your units circled by a dotted white ring. This'll make it easier for you to figure out what's going on. "Barbarian appearance frequency" set to 0 "Number of cities for higher unhappiness" set to 100 "City size before people become unhappy" set to 6 "Method used to choose start positions" set to 3 "Method used to generate map" set to "3" So click on the "game options" button, and use these settings in the various tabs: But before you start playing, you'll want to make it easier for yourself to get to know the game. I'm assuming that you know how to start the game up. Freeciv is extremely similar to Civ II, so it should be useful only the interfaces differ a bit. instead you might want to check out the Sid Meier's Civ II tutorial which was very well written. This tutorial still badly needs to be worked on before being complete. It's written by a relatively new player for relatively new players, especially those who have difficulty winning against even just one "novice" AI.
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